このアセットの説明(日本語)
Documentation | Forum | SupportEditor and runtime tool for baking Shader Graph nodes into a common texture file(s). Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlases, generating image sequences, Texture2DArray and Texture3D assets.Supported Unity versions:✅ Unity 2020.3✅ Unity 2021.3✅ Unity 2022.3✅ Unity 6Supported render pipelines:✅ Built-in✅ Universal (URP)✅ High Definition (HDRP)Source code:✅ IncludedAsset is already included in the Amazing Tools Bundle.