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MicroVerse is a Non Destructive, Real Time environment creation system. No baking, no waiting, no preview windows - everything is live, editable, and updated in real time.Includes built in shaders that run in URP, HDRP, and BiRP. The Core Collection contains the following modules at a reduced price:- MicroVerse- MicroVerse-Ambiance- MicroVerse-Objects- MicroVerse-Splines- MicroVerse-Vegetationit also includes a demo using all of these assets together.DocumentationJoin our Discord Group for support, and redeem your invoice for direct access to the Git depots for the latest versions.If you are not familiar with MicroVerse, it is a fully Non Destructible, Real Time environment creation system for Unity. Everything is updated live without delays, using a stamp based approach. Quickly create, texture, and populate the scene with textured mountains, forests, grasslands, and paths cutting through them. It's written from the ground up to work with multiple terrain tiles, and intrinsically biome capable through it's area falloff system, and everything is always non-destructive with realtime updates.In MicroVerse, everything is a stamp, which can modify terrain heights, procedurally texture the terrain, add trees, grass or prefabs to an area, or add music and sound to a scene. Areas can be define via shapes, textures, splines, or by painting right in the scene, allowing you to easily define the area and it's effect on the result.Best of all every operation is realtime and non-destructive, allowing you to change anything at any time without hassle. You can even use the Copy/Paste stamp capture areas of existing terrain and move it around in a non-destructive manner, or use the "Create from existing scene" workflow to capture your existing terrain into stamps and work non-destructively on with it.And since MicroVerse reconstructs the scene from the begining on every edit, you can change the terrain resolution of the terrain and it will simply reconstruct it with the new settings. And you can make prefabs of any collection of stamps to apply them to new areas easily, or add them to the Content Browser for quick access.With the MicroVerse Content Browser, you can create fully textured and populated biomes with a single drag and drop. Presets for the content browser are currently available for the following assets:Castle Valley CollectionCrest Ocean SystemDreamScape Nature - MeadowsDreamScape Nature - MountainsLandscape Ground Pack 2Meadow Environment - Dynamic NatureMountain Trees - Dynamic NatureStampIt - Collection - plus all individual StampIt packsSynty - Meadow ForestTropical Forest PackOther MicroVerse products:MicroVerse : The core module. Handles height and texturing operations.MicroVerse-Ambiance : Create music and soundfx areas with the same toolsMicroVerse-Masks : Generate texture masks from the same stamping systemMicroVerse-Objects : Spawn Game Objects across your sceneMicroVerse-Roads: Create Roads, Rollercoasters, etc.MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based areaMicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflowCheck out some of our other products:Better Lit Shader - A feature rich uber shader that runs on all render pipelinesBetter Shaders - Write text based shaders that work across all render pipelinesMicroSplat - The most popular and feature rich terrain shading system on the asset storeIf installing on Unity 2021.3 you will have to manually install the Unity splines package. Please read the documentation on how to do this.Requires Jobs, Burst, Splines, and Mathematics packages to be installed.MicroVerse includes all source code and can be extended for custom use cases.
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