Realistic water package with animated cellular light ray cast and real-time refraction, reflection and edge. Depth detection with animated texture tessellationThis water package has full change ablity for most aspects of the water. Cellular noise scale/speed and depth perception modification, both real-time and cubemap reflection off of the water. Real-time refraction, wave scale and deformation scale, texture tessellation scale, wave speed and direction. Vertex depth fog in water for volumetric depth effect. Light amplification and light color are taken into account for more realistic environmental effects. Automatic ON/OFF real-time reflection based off of the main camera distance to optimize performance for multiple water objects in a single scene.