Move your object (or any value) without being affected by framerate, using mathematic curves and functions! This plugin has all the basics you need to start building framerate independent gameplays!Move your object (or any value) without being affected by framerate, using mathematic curves and functions! This plugin has all the basics you need to start building framerate independent gameplays!CharacterController: Shows how to use the Move class to apply continuous movement, gravity, acceleration or deceleration to an object without using physics and without depending on the game frame rate.CurveTypes: Shows the difference between the mathematical curves you can use: linear, logarithmic, parabolic or hyperbolic. You can play with the parameters to see how the movements are affecting the objects in order to produce an acceleration, deceleration or continuous move.LinearAcceleration_And_Momentum: This demo shows how to use the Acceleration class to calculate a linear acceleration using multiple samples, and then calculate a momentum move from it.Springs: This demo shows how to use the Spring class to animate variables with infinite springs.SUPPORT FORUMhttps://support.exoa.fr