This asset speeds up implementing animated characters, hazards, and other objects that were created in a .scml format. Package connects .scml animations with specially created scripts, prefabs, etc.Package connects .scml animations with specially created scripts, prefabs, etc. to quickly make your animated objects playable in the game. Provided content is meant to be customizable. It is designed in a way that the customer could take his own .scml projects with art and animations, import them to a Unity project and make them playable very quickly. Package key features are, basic player, advanced player, 2 melee fighting AI character templates, 4 range fighting AI character templates, and use cases for SpriterPro's special features (such as "character maps", "tags", "events", "collider boxes", "points"). The documentation describes workflows on how to build on top of the provided templates and prefabs (for example how to add new AI states). Some other contents are animated mechanics, animated environmental hazards, basic hazards, missiles, a 2d camera, and some basic UI.Headers from the documentation:1. How to get your .scml animations into the Unity project?2. MELEE CHARACTERS with AIVIDEO EXAMPLE for melee character3. RANGE CHARACTERS with AIVIDEO EXAMPLE for range character4. CUSTOM PLAYER CHARACTER5. CUSTOM PLAYER CHARACTER with changeable weapons ( Character Maps use case)6. Character Maps - how to use them by script, quick start, useful methods, examples7. Special behaviors for your custom characters - how to add additional states for Artificial Intelligence8. Special Range units - 4 AI types for diversified range-characters9. Animated Environmental Hazards and MechanicsLINK to documentation:https://docs.google.com/document/d/1_pAGHr7QQiuNIjttmWMFPTLpPua6xP2SpeyhFrZ3Tko/edit?usp=sharingFeatures list is available in the "technical details" section below.FEATURES:- How to import .scml animation projects into Unity- Implementing melee fighting AI characters (from .scml projects)- 2 AI templates for melee characters:"guards""patrollers"- Implementing range fighting AI characters (from .scml projects)- 4 AI templates for range characters:"sentinel""hold-patroller""defensive-patroller""aggressive-patroller"- Advanced Player prefab (using .scml animations and .scms character maps) with 7 weapon types: bow with arrows, javelins, throwable bombs, axe, sword, dagger, spear- Implementing a custom player character (from a .scml project)- Implementing a custom player character with changeable weapons (from a .scml project and .scms character maps)- Use cases for SpriterPro's "Character Maps" feature. Useful scripts, methods, and examples - changing weapons, armor, and faces in characters during gameplay.- Finite State Machine connected with .scml character animations. Connecting AI behaviors with .scml animations. Workflow on how to create custom/special AI behaviors.- 3 Animated mechanics ( using .scml projects):Door with an open/close switchJump PlatformPlatform controlled by a switch- Animated environmental hazards (using .scml projects)Bear TrapSpiked Rotating chainExplosive Barrel with a timerFlame emitterButton trap connected to a missile launcher- Animated environmental hazards [ Rotating platform with spikes ]- Static environmental hazards [ spikes ]- Missiles scripts and prefabs- use cases of SpriterPro's special features such as character maps, events, tags, collider boxes, points-Other additions:2D game Camera prefabbasic UISUPPORTED PLATFORMS:-PC for the 1.0.0 versionSUPPORTED OS:- version 1.0.0 was created and tested on Windows 8/10LINK to documentation:https://docs.google.com/document/d/1_pAGHr7QQiuNIjttmWMFPTLpPua6xP2SpeyhFrZ3Tko/edit?usp=sharing