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Create a never-ending series of modular natural cave environment settings with the Interior-Only Levels: Mines & Caves asset pack by Almighty Assets.
Modular Rooms & Halls
* (8) Rooms
* (11) Halls
* (1) Mountain Entrance (with grassy platform to outside environment)
* (1) Junction (to Classic Dungeons)
Dungeon Dressing
* (1) Stone Wheel-style Door (with rolling animation)
* (4) Doorways (hides rectangle-shaped connectors between rooms and halls)
* (3) Wooden Mine Entrance Doorways
* (2) Blocked Passages
* (21) Optional Support Beams (custom fit for each room / hall)
* (9) Flat Wooden Walls
* (9) Sloped Wooden Walls
* (1) Wood Rail Buffer Stop
* (42) Alternative Floors (21 sand + 21 dirt)
* (3) Lighting Options (1 floor lantern + 1 hanging lantern + 1 brazier)
Man-Made Decor & Props
* (11) Containers (1 barrel + 2 kegs + 2 buckets + 2 crates + 2 bowls + 2 vases)
* (5) Wood Beams & Stacks
* (4) Ropes & Cords
* (2) Tools (1 pick axe + 1 shovel)
* (2) MInecarts (with 3 types of optional fill)
* (2) Wheelbarrows
* (1) Workbench & Accessories(1 compass + 1 paper document)
* (16) Glass Bottles
* (16) Broken Glass Bottles (each with 7 fully assembled broken cells)
* (1) Dynamite Set (1 detonator + 1 stick + 1 bundle)
Natural Decor & Props
* (27) Crystal Prefabs(5 crystals + 3 stone bases in 3 material colors)
* (5) Bones (1 skull + 2 rib cages + 2 single bones)
* (12) Exposed Tree Roots (4 walls + 7 branches + 1 ceiling)>
* (9) Mushrooms (4 varieties)
* (6) Rocks
* (3) Dirt Mounds
* (8) Stalagmites (5 single + 3 groups)
Extra Features
* Candle & Fire Particle System
* First Person Character Controller
* ParticlesByDistance.cs (turns particles on/off depending on player's distance)
* ToggleOpen.cs (open/close a door by pushing a button)
* TorchFX.cs (flicker effect on torch lighting)
* Connector.cs (displays a rectangle gizmo in open doorways between rooms and halls to make it easier to connect tiles using Unity's Vertex Snapping)
Polygon Count
There are 323 individual meshes included in this asset with a total of 537,442 polygons. This works out to 1,664 average polygons per object. This could range from about a hundred or so polygons for simplistic objects and a few thousand for more complex designs.
Please remember, you can mix these meshes together to produce different results. For example, when setting up any particular room, you might choose to use different combinations and variations of things like beams, rails, lanterns and other decor, as well as choices for floors and walls. The end result, depending on the decisions that you make, could result in a room's average polygon count ranging from 1,000 to 10,000 or more.
Texture Details
Every object in this asset shares one 512x512 color atlas texture. This texture contains 98 cube-like color swatches, each offering 3 lighting variations for a total of 294 individual color choices. There is a bit of unused texture space allowing you to expand the color atlas if you see fit.
The UV Unwrapping for this collection of meshes are done by reducing the UVs for selected faces to a scale of zero and assigning those UVs to specific swatches in the color atlas. Using this technique, it's possible to change the color of any object by either altering the UV in Blender, or by re-associating the mesh with an alternate texture, which you could create yourself. The alternate color atlas could feature your own set of color choices, adding even more variations to your collection.
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