The model is rigged and animated. Textures were created in substance painter (Albedo, Normal, and Metallic) all in 2048.
Skeleton body, armor set, and weapon textures are separated (armor set use one texture for all pieces).
Coat has 3 color variants.
Total Vertices: 14 773
Saber Vertices: 341.
Pistol Vertices: 1 089.
Skeleton Body Without Armour Vertices: 4 466.
Animations:
- Idle (3 variants)
- Walk (2 variants)
- Run (2 variants)
- Pistol Shoot
- Sword Attack (2 variants )
- Hit reaction (2 variants)
- Death (3 variants)
Modular Armour Pieces:
- Helmet
- Eye Patch
- Coat
- Left Sleeve
- Right Sleeve
- Pants
- Left Boot
- Right Boot (2 variants)
All animations are separate fbx files.
All armor pieces are rigged and stored in separate fbx.
Script for attaching armor pieces to skeleton included in Unity package.
The saber and pistol are separate static meshes.