Scriptable Dynamic Crosshair For Unity, compatible with unity's new input system and Cinemachine. Fully Scalable, and extremely easy to use.It isn't tested with other Render Pipelines but should work fine with them too.As of 14-03-23, Scriptable Dynamic Crosshair will be made available as an open-source project for anyone to use, modify and distribute under the MIT license on GitHub.Scriptable Dynamic Crosshair is aimed to speed up your development process in FPS games. This package simplifies the process of converting the crosshair into dynamic. It can easily be accessed and modified through any script.Using this package, you can easily change the SIZE OR COLOR between two values in a single line of code. You can also multiply the size by any floating point number. The smoothing time can be set individually for size and color. The current size of the crosshair is also accessible, along with the targeted object, and the location of the hit point of the crosshair.NOTE: The assets used in the sample scene of this project are taken from 3Dtextures.me and Polyhaven.DEPENDENCIES:This sample given in this package uses the Unity input system and cinemachine. But Old Input System can also be used with this package without cinemachine. So overall you can say no dependencies.Beginner-Friendly ScriptPre-defined methods for crosshairFully ConfigurableBasic First Person Controller with cinemachineCompatible with Unity's Input SystemDocumentation Included