CardboardCore - Pooling
Cardboard Core
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日時 |
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08/26(2022) |
5.49 |
11/16(2022) |
0.0 |
11/24(2024) |
0.0 |
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A very straightforward but flexible approach for re-using GameObjects.
Note: This package requires Addressables 1.16.19 or higher (for now).Support Reddit: https://www.reddit.com/r/CardboardCore/Avoid hiccups often caused by Instantiating (many) GameObjects during runtime by pooling your GameObjects during initialization moments in your game/application.This package is super flexible and can be used on GameObjects in any form you can imagine. Be it 2D/3D or in UI space. There's no extra/custom work needed to make pooling work and your scene hierarchy will always be clean.The package gives a very open approach to attach custom logic to your pooled objects, making sure you won't get issues dealing with unity's life cycle as with CardboardCore's Pooling it'll have it's own, albeit simple, life cycle.One approach to rule them all: Can be used for any use case, including UI, without the need to do any customizationsCreate your pool configurations as scriptable objectsAutomatically generate some helper code for easy access per pool configurationAsynchronously request a pool per pool configuration during runtimeOne liners to pop or push objects from or back to the poolAutomatic (but optional) reparenting, handling scaling and positioningSimple pool-based life cycleRoadmap:Make addressables requirement optional