Camera Scaler component, that works just like Canvas Scaler (Making camera match width instead of height, Expand/Shrink modes, etc)Unity's default camera behaviour is that it's keeping camera height th same, and adjusted the width according to current screen's aspect ratio. This asset adds several new modes of camera scaling. From simple ConstantWidth mode, that works the same way, but keeping width instead of height constant. To more complex Expand mode, that always keeps selected "safe area" within camera, regardless of aspect ratio and screen size, and several others. All modes work with othographic and perspective (2d and 3d) camerasIt is super useful for mobile games, where screen sizes and aspects differs a lot, but can help on other platforms tooSupports all platforms, Legacy, URP & HDRP Cameras, and all screen sizesYou can find detailed description and documentation at: https://emeraldpowder.github.io/unity-assets/camera-scaler