Ready to use Strategy-like camera with keyboard or mouse control movement combined! Rich configuration for camera restrictions and movement. Move cursor to the edge of the screen to move around!🧭 OverviewSpectator Camera is a lightweight, plug-and-play in-game camera system designed for games without a fixed player character. It offers smooth free movement across your scene, with built-in collision handling and optional follow behavior. Whether you're building a strategy, tycoon, management, or spectator-based game, this camera is tailored to fit your needs with minimal setup.⚙️ Now supports paused or slowed-down time control when not using the physics-based camera — ideal for strategy games and debugging!🎮 Key Features✅ Out-of-the-box setup — simply drag & drop the prefab🚫 No coding required for basic use🛠️ Easy to customize with 30+ tweakable parameters🕹️ Supports both Unity Input Systems (Old & New)God mode (no collision)🎥 Flexible camera modes:Free movementFollow target (with rotation)Enable/disable camera🔁 In-game toggle keys for features like:Follow modeCollision🔄 Runtime target switching (with simple scripting)🔧 Well-documented and extendable codebaseSupports all environments (including mobile and console)🎯 Use CasesTop-down camera with or without follow target (demo included)Strategy and RTS games with edge-scrolling and boundsTycoon/Management games with zoom and panFree or follow spectator modes for replays or debugging"God Mode" camera for unrestricted movement📦 Includes✅ Drag & drop prefabs (with and without physics)✅ Two minimal demo scenes❌ No 3D models or visuals included (camera system only)




