A step sequencer for unity events. Controls object properties in a time matrix. Perfect for gun patterns, animation sequences or story parts.An easy-to-handle-componentWorks without coding and out-of-the-box.Create complex patterns without loosing control.Ideal for triggering animations or changing objects in a sequence.Usable in 2D and 3D. Just add the component and create a pattern that triggers unity events.Fires unity events in specific pattern.The timing of the pattern (duration per step) can be modified.For each pattern step a float value can be defined which is sent by the unity event.The component can be controlled by other events, for example by another step sequencer.Easy implementation, you can see the source code.