Mobile friendly system to manage window flow and graphics. Clean your scene of canvases, encourages good design, results in good performant UI.Tested on WebGL, Windows 10, Android and iOS.Needs TextMeshPro to work at all by default.Unity thread: https://forum.unity.com/threads/released-windinator-ui-framework-procedural-ui-flutter-inspired.1311876What is Windinator?Windinator is a UI framework to help you create professional and personlized user interfaces for games or applications within Unity3D. It provides tools to manage window flow and navigation as well as tools to create user interfaces through code.Documentation: https://gameobject.xyz/windinator/WebGL Demos:Dynamic UI:https://gameobject.xyz/demos/bouncy-sdf/https://gameobject.xyz/demos/benchmark-1/https://gameobject.xyz/demos/benchmark-2/https://gameobject.xyz/demos/number-blending/Material Tests:https://gameobject.xyz/demos/context-menu/https://gameobject.xyz/demos/material-themes/Core features:Window Management/FlowUI Generation through code (Flutter inspired)Color palette systemIncluded Material UI design components and modulesUI Polygon/Line Renderer (Roundness/Shadows/Outline/Masks/Perfect AA)Lightweight Dynamic SDF RendererSupports WebGL, PC, Android devices (iOS not fully tested but should be compatible).