Shadow Receiver URP (AR/MR Directional & Additional Light Shadows)
Dev Dunk Studio
$10.99
$14.29
23%OFF
Date |
Price |
---|---|
日時 |
価格($) |
08/05(2022) |
5.49 |
04/15(2024) |
10.99 |
06/04(2024) |
14.29 |
09/14(2024) |
10.99 |
11/21(2024) |
10.99 |
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Shadow Receiver is the most complete shadow shader for real-time shadows on all objects. Great for enhancing AR or MR experiences to be even more immersive!Only works in Universal Render Pipeline.Recommended: URP 14+ (Unity 2022.3+/Unity 6+)Minumum: URP 10+ (Unity 2020.3+)Shadow Receiver is the best shader available for rendering real-time shadows in your projects. It uses a shader graph with custom (sub)nodes to render real-time shadows onto any 3D object. The shadows can be cast from any real-time light in Unity, including additional lights!Made for the Universal Render Pipeline (URP) using Shader Graph.Legacy support for Built-in Render Pipeline (BiRP) added in V2.2!🧾 Features👉 Real-time shadow receiving/casting onto invisible objects👉 Directional Light & Additional Lights support👉 Forward+ support for more than 8 lights (experimental)👉 Set the shadow color (for both main and additional lights!)👉 Set the shadow transparency👉 Support for multiple shadow cascades👉 Support for soft shadows and hard shadows👉 Support for soft shadow quality tiers👉 Tested with AR with ARCore/ARKit/AR Foundation, Niantic Lightship, and Vuforia👉 Tested with VR/MR headsets, like Quest 3 and Pico 4👉 Made in Shader Graph, easily extendable with subgraphs👉 Customizable shaders for custom effects👉 Support for all platforms (Android/Windows/iOS)👉 Optimized for performance on mobile devices!📱 Augmented Reality/Mixed RealityShadow Receiver is mostly used in AR/MR to render shadows on planes detected with plane detection. This way, an AR object can have realistic real-time shadows in AR. This creates a more immersive AR experience.Of course, feel free to use this for any other project you see fit!🎥 Video CompositingShadow Receiver can be used well with video compositing in Unity. As long as your video uses alpha clipping to be able to cast shadows, you can get real-time shadows below it.🛠 TechnicalsOnly works in Universal Render Pipelines!Legacy support for Built-in Render Pipeline!Tested in Unity 2020.3LTS, 2021.3LTS, 2022.3LTS, Unity 6 (2023.4)Works using 1 real-time directional light and unlimited additional lights (in Forward+).Work on any device. Fully tested on Android, IOS, and Windows.Free version available without support for transparent shadows, soft shadows, or shadow cascadesDemo project available on GitHubFeatures:- Receive shadows on invisible geometry- Pick custom shadow colors- Opaque and Transparent shadows (change Alpha in Shadow Color)- Support for Main Directional Light and Additional lights- Support for forward+- Mobile optimized shaders (half floating point)- Full support for soft shadows- Full support for shadow cascades- Full support for screen space shadows