Shadow Receiver will enable real-time shadows on invisible objects/planesMade for Universal Render Pipeline 12+Build In Render Pipeline support is legacy!Shadow Receiver FREE uses a transparent shader to render real-time shadows onto any 3D object. Made for the Universal Render Pipeline (URP) using Shader GraphThe Paid Version of Shadow Receiver will have support for soft shadows, multiple shadow cascades, screen space shadows, and transparent shadows!🧾 Features👉 Easy setup with included materials👉 Real-Time shadow receiving/casting👉 Pick the shadow color👉 Support for hard shadows👉 Tested with AR with ARCore/ARKit/AR Foundation, Niantic Lightship, and Vuforia👉 Made with Shader Graph, customize the shader as much as needed👉 Support for all devices👉 Optimized for performance on mobile devices!📱 AR UseShadow Receiver is mainly used in AR to render shadows on planes detected with plane detection. This way an AR object can have realistic real-time shadows in AR. This creates a more immersive AR experience.Of course, feel free to use this for any other project you see fit!🎥 video compositingShadow Receiver can be used well with video compositing in Unity. As long as your video is able to cast shadows in Unity, you can get real-time shadows.🛠 TechnicalsOnly works in Universal Render Pipelines!Tested in Unity 2021.3 LTS, 2022.3 LTS, and Unity 6Works using 1 real-time or mixed directional lightWork on any device. Fully tested on Android, IOS, and Windows.Demo project available on GitHubFeatures:- Receive shadows on invisible geometry- Pick custom shadow colors- Opaque and Transparent materials