Skinned GPU Raycast allows you to do multiple raycast tests against many skinned meshes on the GPU, avoiding time-consuming baking.Skinned GPU Raycast allows you to do multiple raycast tests against many skinned meshes on the GPU without needing expensive baking of the mesh collider or baking the skinned mesh positions every frame!It will work on GPUs that support compute shaders. The hits results will be received back on the cpu but a few frames later to prevent stalling the GPU.Unity 2021.3 or newer is required.Support is available at:Discord: https://discord.gg/SfAyZpHBKeUnity forums: https://forum.unity.com/threads/skinned-gpu-raycast.1314882/Asset uses Male_High_Separated.fbx under MIT License; see Third-Party Notices.txt file in package for details.Uses a compute shader to perform computations on the GPUVertex and index data is accessed directly from a graphics bufferAvoids computationally expensive baking for skinned mesh renderersRequires Unity.Mathematics from the package managerUnity 2021.3 or newer is required due to the newer APIs.