【パブリッシャー丸ごとセール第105弾】10月4日 0:00 〜 10月10日(木) 23:59まで
INab Studioのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Toon Detailer: Cavity & Contours』$22 => FREE(10月10日 23:59まで無料)
クーポンコード:INABSTUDIO
【ECHOES OF ADVENTURE SALE】⏰️ 10月3日 〜 10月16日 23:59まで NEW!!
壮大なアドベンチャーゲームの構築に最適なベストセラー特集 全品50%オフ!
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月8日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『Audio Alchemy Bundle』 ⏰️ 10月8日(火) 3時まで
ゲーム開発用オーディオ &サウンド特大バンドル
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル 《 重要 》
→ 購入後、Unityアセットストアでキーを引き換え(方法はこちら)
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Precomputed occlusion culling, for 3D applications and games. Significantly improve performance in mesh-packed scenes with a lot of occlusions. Must have on mobile or VR.Currently, this package only supports URP and HDRP for the baking process.Rendering and Culling are independent of the rendering pipeline.All Examples might require a rebake to work correctly, or runtime baking component.The lowest tested Unity version is 2020.3.X -- 2019.3 is not officially supported but should work with minor fixes to the source code.Pixel perfect occlusion system that will significantly improve the performance of your scenes, without almost any overhead.Using time of your computer, precompute/bake your scenes to gain a significant performance boost. The occlusion culling algorithm will find all visible meshes from each point on your scene, using the color-coding algorithm. Then it will save them efficiently and load only when needed.Now with Runtime Baking support!Heavily occluded scenes like a two-story house with the interior on all floors gained us up to 240% in frame rate!. From 30fps to 72fps on Quest 2.Open world scenes with flat chunked terrain, gained us 10-25%. From 47fps to 60fps on low-end mobile.Documentation:https://github.com/Prographers/Precomputed-Culling/Discord:https://discord.gg/55gM3s3pdRFeatures:- Support for URP and HDRP- Support for multiple cameras- Support for multiple scenes with multiple variants and dynamic loading and unloading- Lightweight with an option for additional compression- Supports transparency- Supports LODs- Supports Unity Terrain- Supports 2D Sprites*- Runtime precision control between quality and performance- Support for all platforms including mobile, VR, AR, and WebGL- API for custom building pipelines- Everything is written in C#, full source code included- Code documentation + external documentation with tutorials- Easy to setup- Examples and Demos- Support via email or discord- Superior performance- Bake in runtime or before build*Not recommended to use in 2D games, intended use is for example leaves on the 3D trees or far away rocks.Single occlusion bundle size should be calculated as (uncompressed):{Average visible percent of meshes} * {Meshes count} * {Occlusion Areas} * 4 * 4 = {Size in bytes}Example:40% * 600 * 400 * 4 * 4 = 2,304,000 bytes = 2Mb ~= (compressed) 700kbThe uncompressed number can be treated as a memory footprint in the RAM.Supported PlatformsAll Platforms
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