【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
AiKodexのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pose AI』$44 => FREE(10月3日 23:59まで無料)
クーポンコード:AIKODEX
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Asset Variants brings prefab-like inheritance to (almost) any asset, such as ScriptableObjects and Materials, removing a burden variation can give to your workflow.Features:Variants for (the SerializedProperties of):ScriptableObjects (for example TextMesh Pro assets),Materials (even in versions older than Unity 2022.1),TextureImporters, ModelImporters, PhysicsMaterials, AnimationClip, ...Etc. (almost any asset type)Support for Odin serialized properties.Allows Lists/Arrays/delimited strings to be treated as if they are Dictionaries/HashSets.Assigning a parent asset will automatically create overrides from differences.Support for IMGUI and UIElements inspectors (including custom ones), as well as Odin Inspector.Easy to use control over the specific scope of an override.Revert/Apply to Parent/Create Override/Create Override Keep Children/Clean Up Overrides/etc. context menu items.Support for any type of parent asset (polymorphic or even entirely unrelated types are allowed). Any shared SerializedProperty path names will be considered. (A matching path Vector4 field and Vector2 field for parent/child or child/parent will copy the x and y fields, ignoring the z and w of the Vector4).[FormerlySerializedAs(oldName)] will be checked in order to rename overrides.Settings to customize the user interface and behaviour in general.Full source code.Requirements & Limitations:The data that can be inherited and overridden are only SerializedProperties (and InspectorProperties in Odin's case). It can't for example copy underlying texture data.Prior usage of AssetImporter.userData will need to switch over to SharedUserDataUtility.GetUserData()/SetUserData(). A copy of SharedUserDataUtility can be found at: https://github.com/Steffenvy/SharedUserDataUtilityPlease note:The code is dependent on the internal Unity API. For betas or new releases, this might require an update to become functional again.A SerializedProperty that works well with a variant system and a SerializedProperty that does not, can be indistinguishable from each other to anything except a human that rationalizes the purpose of the property. Asset Variants by default allows any* asset to be a parent/child and almost any* property to be copied from parent to child (given that it's not overridden). (*some blacklistings have already been made). Ones that are problematic should be blacklisted, and I alone can't find all of them, especially for third party assets I do not own, and possibly as well for built-in asset types whose behaviour as a variant only becomes problematic when used in a highly complex environment that is infeasible for me to fabricate.If you assign a parent to an asset and it begins exhibiting improper behaviour, please contact me at precisioncats@outlook.com, or if you're the developer of a third party ScriptableObject type, I would be very grateful if you would create the blacklistings directly in your own asset, in a preprocessor block.
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