Urban Architect Pro: Procedural City Builder
Ricky's Software
$38.49
$54.99
30%OFF
Jump AssetStore
Generate complete procedural cities on Unity Terrain or flat scenes. One-click Instant City, customizable roads, buildings, sidewalks, props, and manual graph editing.The support packages for URP and HDRP are included.Urban Architect – Procedural City BuilderTemporarily $34.99 until October 1st.Check out the project I created using Urban Architect to speed up the development time. It took 3 days.https://theonerm2.itch.io/zombie-hunteruaCreate complete procedural cities in minutes with Urban Architect, a powerful city generation tool for Unity. Whether you're building an open-world game, driving simulator, survival game, or prototype, Urban Architect can quickly generate realistic road networks, buildings, sidewalks, and roadside props.Generate cities on Unity Terrain or flat scenes with the new Instant City workflow, or manually design and edit road networks using the built-in graph editor for complete creative control.FeaturesOne-click Instant City generationWorks with or without Unity TerrainProcedural road generationManual road graph editingAutomatic building placementSidewalk generationTraffic signs and roadside object placementSupport for special buildingsGraph Save & LoadTerrain backup and restore toolsBuilding density and spacing controlsCustomizable road widths and sidewalk settingsRandom seed support for reproducible citiesExperimental procedural building generationWorkflowUrban Architect is designed for both beginners and advanced users.Generate an entire city with a single click using Instant City, or manually generate roads, edit intersections, place buildings, and fine-tune every aspect of your city.Perfect ForOpen-world gamesDriving simulatorsSurvival gamesRPGsCity buildersStrategy gamesSimulation projectsRapid prototypingVisualization projectsWhether you need a fully procedural city or complete manual control over every road and building, Urban Architect provides a fast, flexible workflow for creating detailed urban environments.Join the Discord server if you have questions or want to learn more about Urban Architect.https://discord.gg/ZsgJAzF6XrWhat types of projects is Urban Architect suitable for?Urban Architect is ideal for open-world games, driving simulators, survival games, city builders, RPGs, strategy games, simulations, and rapid prototyping.FAQQ: Does Urban Architect require Unity Terrain?A: No. Urban Architect works with or without Unity Terrain.Q: Can I generate a city with one click?A: Yes. Use Instant City to automatically generate roads, buildings, signs, and side objects.Q: Can I manually edit roads?A: Yes. Use the built-in graph editor to create, move, connect, and edit road nodes.Q: Can I save my road layouts?A: Yes. Road graphs can be saved and loaded at any time.Q: Can I customize the generated city?A: Yes. Adjust road settings, city size, building density, sidewalks, signs, props, and more.Q: Which render pipelines are supported?A: Built-in, URP, and HDRP.Q: Which Unity versions are supported?A: Unity 2022.3 LTS and newer.Q: Can I use my own buildings and props?A: Yes. Simply assign your own prefabs to the generator.Q: Is documentation included?A: Yes. A PDF user manual is included with the asset.Technical DetailsRequirementsUnity 2022.3 LTS or newerNo external dependencies requiredFeaturesOne-click Instant City generationWorks with or without Unity TerrainProcedural road generationManual road graph editingAutomatic building placementSidewalk generationTraffic sign placementSide object placementSpecial building supportGraph Save & LoadTerrain backup and restoreBuilding density and spacing controlsRandom seed supportCustomizable road widths, sidewalks, and generation settingsExperimental procedural building generationIncluded SystemsUrban Architect GeneratorCity GeneratorGraph EditorProcedural Road GeneratorBuilding Placement SystemSidewalk GeneratorTerrain Integration ToolsGraph Save/Load SystemCustomizationCity & World SizeRandom SeedMajor & Minor Road GenerationRoad WidthCurved RoadsSidewalk Width & HeightBuilding DensityBuilding SpacingTerrain Deformation SettingsSign & Side Object PlacementSupported WorkflowsOne-click city generationManual road editingTerrain-based generationFlat-world generationIncremental city buildingGraph-based road designRender Pipeline Support✅ Built-in Render Pipeline✅ Universal Render Pipeline (URP)✅ High Definition Render Pipeline (HDRP)PlatformsWindowsmacOSLinuxDocumentationPDF User Manual Included




