This project has many useful features if you want to start a development for a Prison architect or Rimworld type game. Great base for 2D construction and management games.Before buying it, you can test the features in a WebGL version.The 2D builder engine has many useful features if you want to start a development for a Prison Archiquet type game. Great base for 2d construction and management games. You have a structured base that will allow you to save many hours of development and with which you can grow your game.The functionalities that you can find in this project are the following:- Task management system with priorities- Construction system based on a 2D grid that controls where you can and cannot build.- System of destruction of objects already built and cancellation of objects that are being built.- NPCs that perform the tasks you order them through construction orders.- NPCs with artificial intelligence that know how to go to places to complete their tasks.- Material delivery system as needed for the established tasks.- Transportists will delivery materials to some objects that needs consumable items to work.- Staggered delivery of material by a delivery vehicle- Zone creation system with requirements that checks if the zone is ready to work.- Tooltip that automatically appears in the zones with unfulfilled requirements to show which objects are needed- Random movement system for the NPCs that are doing nothing- The objects you build have different properties depending on their nature, such as the ability to build many at once by dragging the mouse, if they are objects that block the way, etc.- UI for performing the actions and keyboard shortcutsThe project is always in constant growth and will be updated as new features are added. If you have any questions, functionality suggestions or needs, please feel free to contact us at jseco181@gmail.comThe functionalities that you can find in this project are the following:- Task management system with priorities- Construction system based on a 2D grid that controls where you can and cannot build.- System of destruction of objects already built and cancellation of objects that are being built.- NPCs that perform the tasks you order them through construction orders.- NPCs with artificial intelligence that know how to go to places to complete their tasks.- Material delivery system as needed for the established tasks.- Transportists will delivery materials to some objects that needs consumable items to work.- Staggered delivery of material by a delivery vehicle- Zone creation system with requirements that checks if the zone is ready to work.- Tooltip that automatically appears in the zones with unfulfilled requirements to show which objects are needed- Random movement system for the NPCs that are doing nothing- The objects you build have different properties depending on their nature, such as the ability to build many at once by dragging the mouse, if they are objects that block the way, etc.- UI for performing the actions and keyboard shortcuts