R1Tools OpenXR VR Animation Toolkit is a set of integrations to record full-body motion capture using OpenXR with Vive Trackers within the game engine to animate characters inside your scenes.Works with Built-In by default, upgrade to URP/HDRP/Other SRP using common SRP migration workflows from Unity-Documentation-Record full body motion capture in Play Mode in the Unity Editor to animate characters inside your scene and save those animations as Unity .anim files to be used in your title. This tool is for the Unity Editor only for recording animation in the Unity Editor.R1Tools uses Unity's built-in Mecanim for basic IK in Unity but if you own FinalIK VRIK you can use the VRIK Integration for improved IK customisation!Works with all OpenXR supported headsets - e.g. HTC Vive, Oculus Quest 2, Valve Index, Windows Mixed Reality.Works with OpenXR Hardware tracker devices such as HTC Vive Ultimate trackers, regular HTC Vive Trackers: Gen 1-3 and Tundra Trackers.This tool has been used in the production of various VR titles such as Metaverse Adventures - Into the MetaverseCan be used without Vive trackers using only headset and controllers if you don't own Vive trackers for head + hands animation.Simple to set up and re-useOpenXR support for Vive Trackers and tracked controllers + headsetRecorded Animations are saved as unity native .anim filesAnimate full-body characters within your game in engine to line up animations with propsSupports Mecanim and FinalIK VRIKUnity Editor OnlyWorks with any number of trackersSupports OpenXR for future/past device compatibilityWorks with all SteamVR tracked headsets + with/without Vive trackersCan work with non-SteamVR headsets (such as Oculus/Meta) with Vive trackers using common workarounds (see Readme)Create realistic animated character animations for your Metaverse/XR experiences and games!Works with OpenXR + SteamVR or other supported OpenXR devices that support Vive TrackersRecords and saves character animations as .anim files within the editor in your scenes/game levelsSupports Mecanim for Unity Engine powered character IKOptional support for FinalIK VRIK for superior character IK