A really simple object pool for keeping GameObjects in one pool, populate at start of the scene and handle the "pool-citizen".You can use this asset with PlayMaker, but it is not necessary.Created a demo scene with Unity VisualScripting (formerly Bolt).Created this asset on c# version 8!My goal is to provide an object pool implementation for solo developers, or small teams -for first. This implementation (the version 1.0.0) loads all the pool-able gameobjects at scene start up.I planned this object pool for handling e.g. projectiles like armour piercing or mortars. Also you can use this asset for cars/buses etc. in a scene. This pool is using C# 8, so Unity 2020.2 is the minimum version that is supported.