This asset converts any given mesh into a physics based softbody."Yue Softbody Physics" is an easy way to turn your mesh into a softbody.The default settings should produce good results on almost any* given mesh.Multiple settings can be adjusted and tuned to your preferred behaviour.Performance can be increased by simplifying the generated Physics-Mesh with justone parameter.Based around Unity's Build-In Rigidbody.The Requirements*Meshfilter (Skinned Meshrenderer not supported)Meshfilter is on the same GameObject as the ScriptMesh is less than 15k verticesFor more information check out:https://sites.google.com/view/yuetility-studios/startSimple Softbody PhysicsBased around Unity's Build-In RigidbodyWorks with up to 15k vertices