Stylized RPG animal mount/character with lots of options for customization for your RPG, MOBA, or MMODevelopment Render Pipeline: Built-InCustom Shaders: NoYou will be able to easily convert materials to other Render Pipelines standard shaders!Join the N-hance Studio community on: Discord and Facebook_____________________________________________________________________________Attention:In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!_____________________________________________________________________________Asset Description:Various color materials and Modular Parts for ultimately wide color customization included!PBR Stylized Material:10 Handpainted Diffuse Maps1 Emissive Map2 Normal MapsChoose between different styles:Blue Tiger MountGold Tiger MountPurple Tiger MountMetal Tiger MountWild Blue TigerWild Gold TigerWild Purple TIgerWild Metal TigerBonus Skins:Blue Undead TigerGreen Undead TigerGrey Undead TigerCreate your own style with:7 Colors for Body3 Colors for Armor2 Modular Parts (Armored and Rideable Tiger)ANIMATIONS LIST:Idle (In-place)Idle01 (In-place)Idle02 (In-place)Idle03 (In-place)Idle_Up (In-place)Idle_Down (In-place)Idle_LookRight (In-place)Combat_Unarmed_Attack (In-place)Combat_Unarmed_Attack01 (In-place)Combat_Unarmed_Hit_BackL (Root Motion)Combat_Unarmed_Hit_BackR (Root Motion)Combat_Unarmed_Hit_FrontL (In-place)Combat_Unarmed_Hit_FrontR (In-place)Run_Forward (Root Motion & In-place)Run_Jump (Root Motion & In-place)Run_Curve_Left (Root Motion)Run_Curve_Right (Root Motion)Sprint_Forward (Root Motion & In-place)Sprint_Curve_Right (Root Motion)Sprint_Curve_Left (Root Motion)Sprint_Jump (Root Motion & In-place)Death (In-place)Death01 (In-place)Death02 (In-place)Death_Run (Root Motion & In-place)Jump_Loop (In-place)Jump_End_Land (In-place)Jump_Start_Cliff (Root Motion)Jump_End_Water (In-place)Walk_Forward (Root Motion & In-place)Walk_Backwards (Root Motion & In-place)Walk_Backwards_Curve_Left (Root Motion)Walk_Backwards_Curve_Right (Root Motion)Walk_Forward_Up (Root Motion & In-place)Walk_Forward_Down (Root Motion & In-place)Walk_Forward_Curve_Right (Root Motion)Walk_Forward_Curve_Left (Root Motion)Emote_Sleep_Start (In-place)Emote_Sleep_Loop (In-place)Emote_Sleep_End (In-place)Swim_Turn_Right (Root Motion)Swim_Turn_Left (Root Motion)Swim_Idle (In-place)Swim_Forward_Curve_Right (Root Motion)Swim_Forward_Curve_Left (Root Motion)Swim_Forward (Root Motion & In-place)Swim_Backwards_Curve_Right (Root Motion)Swim_Backwards_Curve_Left (Root Motion)Swim_Backwards (Root Motion & In-place)Walk_SideMove_Left (Root Motion & In-place)Walk_SideMove_Right (Root Motion & In-place)Walk_Forward_Left_45 (Root Motion & In-place)Walk_Forward_Right_45 (Root Motion & In-place)Walk_Jump (Root Motion & In-place)Walk_Turn_Left (Root Motion)Walk_Turn_Right (Root Motion)Turn180_Left (In-place)Turn180_Right (In-place)Idle_LookLeft (In-place)Jump_Start (In-place)Sprint_Left (Root Motion & In-place)Sprint_Right (Root Motion & In-place)Run_Left (Root Motion & In-place)Run_Right (Root Motion & In-place)Walk_Left (Root Motion & In-place)Walk_Right (Root Motion & In-place)Walk_Left_Up (Root Motion & In-place)Walk_Right_Up (Root Motion & In-place)Walk_Left_Down (Root Motion & In-place)Walk_Right_Down (Root Motion & In-place)Swim_Left (Root Motion & In-place)Swim_Right (Root Motion & In-place)Combat_Stun (In-place)Development Render Pipeline: Built-InAnimated: YesNumber of Characters: 1Number of Prefabs: 14 (7 PC & 7 Mobile Prefabs)Vertex Count(Total): 9,669Triangle Count(Total): 15,586Number of Textures: 13Texture Resolutions: 2048x2048Number of Materials: 20 (10 PC & 10 Mobile Shaders)Number of Animations: 101 (54 In-place animations & 47 root motion animations)