This is a very good game AI visualization tool, which is very suitable for independent developers with a certain degree of programming skills.Lightweight, easy to learn and useIndependent. It is not deeply bound to the unity GameObject framework. If you need it, you can even run it outside of unity after a little modification. The event driven mechanism is used, and the logical view is separated, so it is easy to expand more powerful functionsHigh performance, you can accurately control the contents of each tick at each node, so that there is no unnecessary performance consumptionHigh productivity. Nodes can be modified in both runtime and editor modes. This feature is very important for workflow. Many excellent behavior tree components or plug-ins do not provide runtime editing capabilities, which is also an essential difference between them and meRuntime Friendly,Both the runtime and the editor can modify nodesA visual editorEvent drivenEfficientMany ExamplesXML serializationMulti thread friendly