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Completely irrelevant what kind of game you are developing, the collectable system is perfect for creating a class for collectable items. Spice up your game by giving the player an extra challenge!This system is an extension of the editor, for this reason it does not directly use graphical elements but only those that you provide to the system. For this reason the system is not dependent on any specific render pipeline.Made with Collectable SystemCollectable System TutorialThe Collectable System is perfect for creating a class for collectable Items. Spice up your game by giving the player an extra challenge!No matter what kind of game or application you are developing, with this system you can create your own class of collectible items in seconds.Give your players the feeling of gaining something and being rewarded for their time in your game, build collectables into your story or just use it as a cool achievment. Time to get creative!Most AAA Studios use collectable Items in their titles, or even make collecting these Items to their main story. With this System you can do the following:Create your own collectable class directly over an editor window (No coding)Create collectable Items that your player can collect to gain progress or rewardsDisplay how many collectables the Player collected and still needs to collectSave your progress with an extra Function Library special created for this SystemAdd more content to your gamesMake your story more uniqueGive the Player a feeling of reward for playing your GameHere presented are the most relevant features of this product:Create your own class of collectable items in secondsCreate collectable items in secondsCollect your collectablesFirst Person ControllerCustom Editor Window (Collectable Manager)Save SystemFolder Creation SystemCheck if all items are collected and if so mark class as "DONE"
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