Optimized health bar billboard shader for srp and urp, gpu instancing compatible-- Health Bar Billboard shader --This package includes 2 shaders:- 1 health bar SRP compatible- 1 health bar URP compatible- characters and characters shader not includedPackage Info:I saw many health bars made with world space canvas so I choose to create a more optimized shader that use a quod and a shader to render the effect.This shader use a splat map to control 3 differents bars (for mana or defence, for exemple) in a single material/shaderThis shader is an optimized method to have a character health bar. Is ment to be used when many characters need to be rendered because the shader support gpu instancing and use just a quod to render the effect. So you can use just 4 vertices and a single batch to render 3 different bars.This shader use two textures. One for rendering the background and one for detect the different bars. The second texture is a splat map (rgb map) where each channel select a specific bar. So you can move the slider for each channel indipendentlyDocumentation:https://94matteo1.github.io/Asset-Store-Projects-Documentation/#/2DHealthBarShader Parameters:Background textureSplatmap textureSmoothstep (sharp health bar edge)Red, Green, Blue channels to handle 3 different barsuvMin (to select the starting point of the bar)uvMax (to select the end point of the barFill (to control the normalized value (between 0 and 1) of the bar)