【パブリッシャー丸ごとセール第103弾】9月20日 0:00 〜 9月26日(木) 23:59まで
Imphenziaのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Blasters Large』$21.95 => FREE(9月26日 23:59まで無料)
クーポンコード:IMPHENZIA
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで NEW!!
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール開催 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 9月24日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
HTC Vive & Oculus Rift users- Test out VR demo in downloads:
http://badplangames.com/
Features:
-Picking up
-Dropping
-Class system of object types:
-Pinch
-Hilt
-Gun
-Sphere
-Misc
-Each Class has unique animations:
-hover
-grasp size
-Each Class uses different adjustable pick up requirements:
-Grab Distance
-Hold Point
-Held Position
-Held Rotation
---------------------------------------
Included sample objects:
-Left and Right Hand
-Sword
-Phone
-Pen
-Desert Eagle Gun
-Ak47 Gun
-Circlet Crown
-Bomb (with fuze lit animation and explosion animation)
-Chainsaw
-Simple Office Interior
Tutorial Can be found at:
https://www.youtube.com/watch?v=z2QaK4g5_RI&feature=youtu.be
----------------------------------------
----------------------------------------
Summary -- Theory of HandsVR:
HandsVR works using a lock on system where hands will indicate the ability to pick up something by hovering over it and playing the corresponding Preparation animation such as a hand opening up to pick up a sword. Then when the user presses the trigger the object is parented to the hand either at a specific position and rotation or a dynamic one based on the acceptable pick up angle and grab distance. A specific position might be used for something like a pen that you would want to pick up into a drawing orientation. A more dynamic pick up might be used for a sword so you can pick up the sword from any side of the hilt or a spherical object that you would want to pick up from any side like an apple or snowball.
This solves the core problem with hand visuals in Virtual Reality because you want clear feedback to the user that they can pick something up, but having hand animations for every single pickupable object is a nightmare especially when trying to align it from any angle. You can use the grab distance to give the user the ability to pick up objects with bigger hitboxes making things like catching falling objects out the air suddenly much easier, but without the problem of parenting the objects too far from the hand mesh that it would look weird.
The hands are also rotated to match the feel of your hands in the real world so the process of picking things up feels natural.
The Pickup component script can be setup on any object so it's easy to extend any kind of object past the example objects that are included and already setup to show how it works.
----------------------------------------
Upgrade to the advanced tool here:
https://www.assetstore.unity3d.com/#!/content/102839?aid=1101lJPa
▼ Humble Bundle
ソフトウェアバンドル
リンク集
copyright © AssetStoreまとめ 割引情報 beta All Rights Reserved.