Example Project of a Fire Spreading System implemented entirely in Unity using Unity Terrain.Generate - generates new random plants on the terrain (while clearing any existing)Clear - clears all the existing plantsSimulate - plays / stops the simulationFire - lights several randomly selected plantsMode - toggles between various mouse interaction modes:Add - LMB adds a plant at the clicking pointRemove - LMB removes the plant under the mouse pointerToggle Fire - LMB lights / extinguishes fire in the plant under the mouse pointerWind speed (slider) - affects the speed of the fire spreadingWind direction (slider 0-360 + some sort of visual indication in the scene (arrow, line etc.)) - affects thedirection of the fire spreading