【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
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『Pose AI』$44 => FREE(10月3日 23:59まで無料)
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【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Dungeon generator with a set of different compatible components, that can be used according to needs - get working simple dungeon in a few seconds, or setup some complicated structure.PDG is a runtime dungeon generator that separates generation process into two stages - layout generation and dungeon building, and provides components for each of those tasks, that you can combine between each other.For layout generation you can choose one of available presets and easily setup basic rules for adjacent room types or dungeon with restricted zones that can be reached after obtaining a key or killing some boos.Or, if that's not enough - customize unique structure with MultiStageGenerator - it is more time-consuming, but can achieve a lot more results. if you are interested exactly in that feature - you can check the video from the timecode: https://youtu.be/Qk1g6SSX4vE?t=240As for dungeon building, currently 2 types are available - basic gameobject builder(that uses custom wall objects, that you can manually setup, or use basic mesh-generated walls) and tilemap-integrated builder. They both support different room forms(maze, coridors, and some other types, of course, including normal rect room), different object spawn places(near wall, or in circle, or in the corner), different objects and rooms sizes.Also supports very basic pathfinding method(applying it will require coding), that is good for 2d turn-based games. However, you can find 3d realtime example in SampleScenes folder as well.if you have any questions, want some new specific feature, or just have an idea what can be improved or added - feel free to send email to jungleafkdev@gmail.com, or visit the forum: https://forum.unity.com/threads/release-pdg-procedural-dungeon-generator.1276355/Easy-to-use components for dungeon generation. Set required room types, select form for each room(normal, mazes, coridors, long entrances, etc), add different doors, setup object spawn patterns - without any programming or long setup. Integrated with GameObjects and Tilemaps.3 built-in Layout Generators. Assign random room types with given chances, use adjacent-based approach to set which room can spawn near which, or use routing dungeon to hide some rooms from player untill the key is found.Advanced Layout Generation - use MultiStageGenerator or API to setup step-by-step layout generation. But be careful - this task might be tricky and might need some time to learn, you can check example in the video to see if you want to try it.
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