【パブリッシャー丸ごとセール第104弾】9月27日 0:00 〜 10月3日(木) 23:59まで
AiKodexのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Pose AI』$44 => FREE(10月3日 23:59まで無料)
クーポンコード:AIKODEX
【Fresh Asset sale】⏰️ 9月19日 〜 10月2日 23:59まで 《 水曜日まで 》
200を超える最新の人気アセットがお買い得。秋のフレッシュアセットセール 🎉
🈹 合計60ドル以上のご注文ならクーポン適用で さらに10%オフ
クーポンコード:SEP10BER
※ 有効期限:2024年9月30日まで、複数回利用可能、セール品以外にも使えます
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『BLENDER MARKET: BEST OF 2024』 ⏰️ 10月5日(土) 3時まで
Blender用のワールド構築ツールキット。地形、液体、人間、植物など豪華なアセットバンドル
価格:$30で31アイテム
『LEARN TO CREATE GAME ART IN BLENDER 2024』 ⏰️ 10月1日(火) 3時まで
Blenderのスキルアップ。GameDev.tvのGDTVゲームアートバンドルコース(英語)
『LEARTES UNREAL AND UNITY ASSETS GIGA BUNDLE ENCORE』 ⏰️ 10月7日(月) 3時まで
最新3Dモデルが破格⚡️Unityとアンリアルエンジン混合バンドル $30で61アイテム
『SYNTY'S POLYGON GAME DEV ASSETS BUNDLE 3 REMIX』 ⏰️ 10月15日(火) 3時まで
ゲーム開発でお馴染みSynty Studiosの豪華な3Dモデルバンドル!25ドルで23アイテム手に入る
『ARCADE PARADISE: GAME DEV TREASURE CHEST』 ⏰️ 10月18日(金) 3時まで
Unityゲーム開発アセットが大量に手に入る破格のオールインワンバンドル NEW!!
アセットストアでキーを引き換える方法はこちら
$35 = 25item / $30 = 24item / $21.84 = 9item / $1 = 3item(30ドルがオススメ)
Allows First Person Shooter systems and mechanics to be implemented quickly and intuitively, while utilising the assignment of audio-visual assets to enable flexible customisation.For Versions 2021.1.16f1 and Above.The Grey Gear Systems FPS Integration Tool Pro allows First Person Shooter systems and mechanics to be implemented quickly and intuitively, while utilising the assignment of audio-visual assets to enable flexible customisation.When compared to the Free version, the FPS Integration Tool Pro contains a range of new features that focus on Capability and Usability enhancements.New improvements will be included in future updates.Please read the included PDF documentation named 'READ ME' before using, as some configurations are required.Features Exclusive to the PRO VersionDual Wielding!First person Arm/Hand Models and Animations Displayed with the Wielded WeaponsEquipped Weapon & On-Death DroppingNew Weapon, Cartridge, Projectile, Arm/Hand ModelsSystems to Support with Animating the First Person Arm/HandThree Types of Templates or Creating WeaponsResponsive Crosshairs that can be Easily CustomisedComponents for Managing Raycast Impacts on Different GameObjectsContinued DevelopmentPlayerMobility Attributes & ControlsIncluded Weapon SystemsCollisionsAudioHealthRespawn on DeathWeapon SystemsFiringReloadingSwitchingDroppingAnimationsParticle SystemsCartridge EjectionWeapon ControlsDamageDemo WeaponsPistolShotgunSniper RifleAssault RifleGrenade LauncherEach includes Dual WieldingPlayer HUDWeapon CrosshairMagazine Ammo CountTotal Ammo CountAmmo IconHealth CountDamage Tint OverlayLow Health Tint OverlayObjective DisplayPause MenuFail and Success MenusNonPlayer Zombie, Strong Zombie & BossFully Animated with AudioNavigates to PlayerMulti-Layered CollisionBlood Splatter when ShotHealth and DeathHits and Harms Player when CloseBoss uses a Magic ShieldHealthFor Player, Non-Player and other GameObjectsCan involve LivesCollectablesWeapon, Ammo, Health and Lives pick-upsAfter Collection InstantiationProjectilesLifetime SettingsSupports Projectile Despawn, Drop & Stick Collision TypesDetonation Time and CollisionsExplosion Particle Effects and AudioExplosion Rigidbody ForcesRadius-Based & On-Collision DamageRespawnsFor Player, Non-Player and General GameObjects such as CollectablesDefines when Spawning is ExecutedManagers PrefabLayer Collision Manager to Configure the Layer Collision Matrix AutomaticallyBoundary Manager for Handling GameObjects that are Falling Off the LevelWave Manager to Structure the Start and End Events of Each WaveTotal Ammo Manager that Enables the Adjustability of Ammo QuantitiesScriptableObject InvolvementSupports editing characteristics from the Inspector without CodingAllows Field Assignment like an AssetModular and ReusableIncludes Weapon, WeaponCollection, Ammo, Crosshair and FirstPersonArmData ScriptableObjectsProject Settings PopulationPrepares Input and Tags & LayersAnimation Property Path EditorAllows the Property Paths of Animations to be AdjustedWeapon File CreationGenerates Weapons from a choice of three different Weapon TemplatesWeapon Templates involve different Hand and Arm ArrangementsAutomatically Sets-Up Dual WieldingAlso Fabricates Static & Rigidbody Collectables for the WeaponDemo SceneShooting Range featuring all Demo Weapons and Rigidbody Targets to Shoot DownZombie Room containing Zombies and Weapons that are Spawned over timeZombie Game introduces New Enemies within a Five-Wave Survival GameDemonstrates the Tool's Gameplay CapabilitiesBaked LightingOther CapabilitiesUtilise Weapon Crosshairs that feature both Static and Moving Elements affected by the Weapon's SpreadSave and Reuse the Transforms of Hand/Arm Joint GameObject using the FirstPersonArmData ScriptableObjectDisplay the kind of Hand/Arm Joint Transform Edits using Coloured Icons, to Troubleshoot Distortions with Hand/Arm MeshApply Damage Multipliers to the GameObjects of EntitiesMove any GameObjects between Positions from InvokingChoose what Weapon Raycast Impacts can be made from Specific GameObjectsAssetsAmmoAnimation Clips & ControllersAudio ClipsFBX ModelsMaterialsTexturesSpritesOther Prefabs
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