Road barriers, channelizers, bollards, jersey walls, crowd control walls, cones... basically all you need to populate your road or make your game more appealing.Materials are PBR, and you can change them to HDRP / URP with no problems at all.Road barriers, channelizers, bollards, jersey walls, crowd control walls, cones... basically all you need to populate your road or make your game more appealing. Styliized look, with PBR materials already set, all the models that could need LODs already have then. Poly count (tris)Barricade1LOD0 - 860LOD1 - 492LOD2 - 208Barricade2aLOD0 - 2616LOD1 - 950LOD2 - 348Barricade2bLOD0 - 2508LOD1 - 938LOD2 - 336Barricade3LOD0 - 220LOD1 - 118LOD2 - 54Bollard1 (3 sizes)LOD0 - 390LOD1 - 168LOD2 - 94Bollard2LOD0 - 960LOD1 - 240LOD2 - 32Channelizer1LOD0 - 674LOD1 - 258LOD2 - 116Channelizer2LOD0 - 1272LOD1 - 546LOD2 - 152Cones (3 sizes)LOD0 - 768LOD1 - 168LOD2 - 56Jersey3mLOD0 - 424LOD1 - 148Jersey3mSlopesLOD0 - 384LOD1 - 118Jersey4mLOD0 - 424LOD1 - 140Jersey4mPlatesLOD0 - 752LOD1 - 336Jeresey4mPolesLOD0 - 240LOD1 - 70JerseyMiniLOD0 - 368LOD1 - 76JerseyMiniPOleLOD0 - 92LOD1 - 28JerseyPlasticLOD0 - 1612LOD1 - 798JerseyPlasticTubesLOD0 - 1260LOD1 - 440Light1LOD0 - 1424LOD1 - 436LOD2 - 126ManHoleGuardLOD0 - 2088LOD1 - 600LOD2 - 224ManHoleGuardJointLOD0 - 568LOD1 - 248LOD2 - 56Rectangular4mLOD0 - 548LOD1 - 148......All textures are 1024x1024 except for the big models that have 2048x2048 (PBR)