Show your gameplay effects in style using our aura/debuff/status pack! With all elements and common gameplay status to choose from, this package has all the basics you'll need. Optimized for mobile!IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!⚡ Stylized Elemental Auras/Status VFX ⚡Looking for a visually stunning way to showcase your character's elemental abilities or statuses in your Unity project? Look no further than Stylized Elemental Auras/Status VFX!Our package includes a wide variety of beautifully crafted aura and status effect prefabs, each with its own unique visual style and animation. From fiery infernos to tranquil water ripples, these effects are sure to add depth and immersion to your project.Upgrade your project with Stylized Elemental Auras/Status VFX and take your characters to the next level of visual excellence.✨ Key Features ✨This package contains 22 game-ready VFX, coming in a variety of flavors to spice up your game!All VFX are well optimized and ready for mobile and console.We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).The package contains 17 unique auras and 5 color variants!Arcane AuraCrimson Aura (+1 Ink/Black Variant)Dark Aura (+1 Purple Variant)Fairy AuraFire AuraFrost AuraHoly AuraLight AuraMist AuraNature AuraShock Aura (+1 Yellow Variant)Universe AuraVoid AuraWater AuraWind AuraHealing Aura (+1 Teal Variant)Sleepy Aura (+1 Teal Variant)IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!This Package Includes:59 Game-Ready Textures, some of them being:21 Atlas/Flipbooks4 Multi-Channel packed texturesMax texture size is 2048x1024 This is for a major flipbook that covers a sizeable part of the screen.1 Shader, covering among them the following features:Texture DesaturationChannel Selector for all texturesPanning, Tilling & Offset for all texturesAlpha Override for the main textureLUT-less color gradingDetail Noise that can do:Distortion (with distortion intensity float)Multiply layerAdditive layer(All done mathematically, no if/else for optimization purposes)Custom Vertex StreamsIntensityErosionUV U Channel Offset (For Clamped Textures)22 Prefabs, for each particle/recolor variant.HDRP, Standard & URP support.7 VFX Meshes57 materials separated into categories