You will get 10 game ready unique Firs assets, 2 bark tileable materials and 1 needles texture atlas [*fbx /*tga]Universal Rendering PipelineSuitable for both first and third-person gamesLightmapsLODsCollisionNumber of meshes - 10Meshes:SM_Douglas_Fir_Mature_01 - 5961 trisSM_Douglas_Fir_Mature_02 - 7991 trisSM_Douglas_Fir_Mature_03 - 8886 trisSM_Douglas_Fir_Mature_04 - 5856 trisSM_Douglas_Fir_Young_01 - 4184 trisSM_Douglas_Fir_Young_02 - 6144 trisSM_Douglas_Fir_Young_03 - 5334 trisSM_Douglas_Fir_Sapling - 2465 trisSM_Douglas_Fir_Dead_01 - 9187 trisSM_Douglas_Fir_Dead_02 - 7237 trisTextures:Bark Tiles:- T_Douglas_Fir_Bark_Mature (BaseColorSmoothness/Normal/AO) 2048x4096 *tga- T_Douglas_Fir_Bark_Young (BaseColorSmoothness/Normal/AO) 2048x4096 *tgaNeedles Atlas:- T_Douglas_Fir_Needle (BaseColorOpacity/Noramal/MetallicSmoothness/AO) 4096x4096 *tgaUV mapping: Yeschannel 1: overlappingchannel 2: non-overlapping (for baking lightmaps)LODs: Yes - LOD0-LOD1-LOD2-LOD3Collision: Trees trunks