You will get 4 game-ready barberry bushes in one texture atlas.Universal Rendering PipelineSuitable for both first and third-person gamesLightmapsOne texture atlasDifferent tintNo LODsHave gradient vertex colorNumber of meshes - 4Minimum polygon count - 580 trianglesMaximum polygon count - 3413 trianglesMeshes:SM_Plant_Bush_Barberry_01 - 4880 trisSM_Plant_Bush_Barberry_02 - 1689 trisSM_Plant_Bush_Barberry_03 - 588 trisSM_Plant_Bush_Barberry_04 - 243 trisTexturesT_Bush_Barberry - 2048x2048 *tgaNumber of textures - 4- AO- BaseColorOpacity- MetallicSmoothness- NormalUV mapping: Yeschannel 1: overlappingchannel 2: non-overlapping (for baking lightmaps)LODs: No