An easy to use and robust system for smoothly transitioning between soundscapes between scenes. Along with an extension system for use with audiosources. Coding optional.Has been tested in 2020.1 and 2020.2 engine versions with no issues. However demo scenes make use of built-in RP.Note: Be sure to save your project before updating the asset!This asset consists of two main parts: The Soundscape system and the Soundscript system that powers it.The Soundscape SystemThe soundscape system plays sets of sounds based on trigger activation, helpful for adding immersive audio ambiance to any scenes through the use of soundscripts.The Soundscripts SystemThis a system that works to automate audiosource setup and allow for more consistency with audiosource settings. Audiosource properties can be controlled through Soundscript entries that contain information such as volume, pitch, and spatial blend (global/positional). This allows the preservation of settings across different gameobjects as well as ease of editing when tweaking sound settings.The Soundscript player is designed to reference data contained in Soundscripts. Custom scripts can integrate soundscript reading code to extend functionality.Documentation hereDoes not require additional programming.Drag and drop usage.Includes demo examples.Can be used in 2D and 3D.Soundscape System designed to be loaded additively on a seperate scene.Soundscripts allow greater consistency for audio settings across multiple audiosources.Soundscripts make it very easy to roll out changes through editing a single entry.Flexible usecases for Soundscripts, integratable on custom scripts.Soundscript players support event outputs.