Vehicle Asset themed around the 1960s eraMaterials use Unity's Standard Shader and can be easily converted to be used in HDRP or URPThis Asset includes:-A car model (of .fbx type)-A prefab for the car (1960sMuscleCar4.prefab)-All the textures for the car-All the materials for the car-A demo scene for visual showcasingExtra body parts:-Custom Hood-Front Spoiler-Rear SpoilerSeparate Body Parts:-Hood x 2-Front Spoiler x 2-Rear Spoiler-Front Bumper-Rear BumperExtra Details:-Includes baked Ambient Occlusion map for vehicle bodyAll Texture Details:512x512:enginebay_TEXTURE.png, enginebay_NRM.png1024x1024:-trimmings_NRM.png, squarelight_TEXTURE.png, grill_NRM.png, grill_SPEC_METAL.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png, plate_TEXTURE.png4024x4024:bodymap_TEXTURE.png x 2All Texture Types:-Albedo-Metallic/Specular-NormalAll LOD Details: Prefab has 4 LOD States-LOD_1 (Detail): 29,232 tris-LOD_2: 25,016 tris-LOD_3: 10,540 tris-LOD_4: 8,956 trisThird-Party file license notices:-Asset uses MuscleCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details-Asset uses bodymap_TEXTURE.png, enginebay_TEXTURE.png, enginebay_NRM.png, trimmings_NRM.png, squarelight_TEXTURE.png, grill_NRM.png, grill_SPEC_METAL.png, headlight_TEXTURE.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png, plate_TEXTURE.png; see Textures_license_notice.txt file in package for detailsMaterials use Unity's Standard Shader and can be easily converted to be used in HDRP or URP