Low poly game ready modular character with face blendshapesNote, The wings have their own skeletonFeature:Separate mesh parts51 Face blend shapes/morph targetHas humanoid rigCloth physics simulationThe wings have a separate skeletonCharacter:Polygons: 31482Vertices: 42436Triangles: 62545Hair1:Polygons: 13735Vertices: 22200Triangles: 27450Hair2:Polygons: 10656Vertices: 16981Triangles: 21302Wings1:Polygons: 12992Vertices: 31923Triangles: 26136WingsSmall:Polygons: 8788Vertices: 21672Triangles: 17656Sword:Polygons: 954Vertices: 1184Triangles: 1838Spear:Polygons: 1403Vertices: 1790Triangles: 2724In the project settings I recommend setting the Fixed TimeStep parameter to 0.01 to simulate the physics of the Hair and belts more accurately in the project settings.Number of textures: 76Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)Polygon count :Minimum polygon count: 31482Maximum polygon count: 31482Number of meshes/prefabs: 40Rigging: YesAnimation count: 0Animation type list: 0UV mapping: YesLOD information: No LODsTypes of materials and texture maps:PBR TextureAlbedo, Normal,Metallness,Roughness, AO,Alpha in TGA Format