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Merlin`s Cave, Dungeon Environment made by amazing Artist Lea Kronenberger Based on the concept of Jeremy Paillotin . We are happy to publish this Environment with developersThis package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines. The package uploaded as a HDRP file moreover, you can change pipeline by following these steps: Edit>Project Settings>Graphics>Scriptable Render Pipeline Asset and Edit>Project Settings>Quality> Render Pipeline Asset.Merlin`s Cave, Dungeon Environment made by amazing Artist Lea Kronenberger Based on the concept of Jeremy Paillotin . Now you can get this Environment in Marketplace by collaboration with our studio. We are happy to publish this Environment with developers, it includes 135 unique meshes and easy to use blueprints / assets and more, such as world aligned materials for most assets so you will get unique results in your levels easily, meshes are well optimized and can blend to each other, you can create small interior or big exterior level with this pack, great product to use in your levels with cave / dungeon conceptsNote : Showcase level is made for Artstation Challange , not for Game Purposes , but Assets are well Optimized and GamereadyPerformance Update is done for better FPSFor all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDITFeatures:Huge Pack with 120 Unique MeshesAttention to Detail / AAA QualityComplete Environment SetGame ready/Optimized Wide Range of Props Material Variations For Some AssetsTexture Sizes: 2048,1024,512Collision: YesLODs: Yes, Up to 3 LODsNumber of Meshes: 120Unique MeshesNumber of Materials: 70Number of Textures: 152Average Polygon Count of Meshes: 4000 to 40000 depending on complexity of shapeTexture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, OpacityMaterials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.Props:Rocks, Scrolls, Books, Book piles and Bookcases, Archways, Candles, Chairs, Stairs, Decorations, Floors, Carpet, Chests, Cobwebs, Shapes [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Architecture: Cave Walls [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]Render Pipeline Disclaimer:This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.Renders and animations were created in HDRP.
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