Simple voxel map builder to speed up prototyping and lower the stakes of iterative level design.Although the core functionalities of the package are agnostic to the render pipeline in use, some materials in the provided sample scenes might need to be adapted to the render pipeline in use.Simple tool for either prototyping and iterating over novel map / level designs, or tracing out preexisting meshes / textures into voxel maps (see the accompanying videos for an example of each). Essentially, it works by creating a map base, upon which 3D tiles can be placed and stacked.Setup:Attach the MapBuilder script to an empty game object.Usage:Toggle the "Enter / Exit edit mode" button to start / stop editing;Tweak the MapBuilder component to your liking (in the inspector);Left-click an empty grid cell will instantiate the currently selected tile prefab at that location;Right-click a previously placed tile to destroy it;Left-mouse-drag to draw a path onto which tiles will be instantiated once the drag ends;Right-mouse-drag to delete all tiles of the same type of the one over which the mouse cursor is at the onset of the drag;Suggestion: set the scene view to isometric (instead of perspective) and select the top view when first starting to work on a map.Number of textures: 0Number of meshes/prefabs: 10