Supports Unity 2019.4(only supported up to version 1.7.3), Unity 2020.3 and Unity 2021.3URPPlus allows you to create more pleasing to the eye and realistic graphics than a regular URP. It reduces the gap between URP and HDRP.Pipeline supports Unity 2019.4(only supported up to version 1.7.3), Unity 2020.3 and Unity 2021.3Mostly supports Forward Rendering.Pipeline features:Depth Write and Depth TestAlpha To MaskGeometric Specular AA and Geometric Specular AA for ClearCoatNormal Mode(Flip/Mirror/None)Displacement Mode(Vertex/Pixel or Tessellation)Depth Offset for PerPixel Displacement(only for Lit and ComplexLit)Layered shaders with vertex colorTranslucencySSS(SG SSS and Pre-Integrated SSS)Fake SSS ShadowsIridescence(Thin-Film)AnisotropyMask MappingDetail MappingThread Mapping for Fabric ShaderSimple RefractionChromatic Aberration for refractionClearCoat Second NormalSpecular Occlusion(From AO or AO+Bent Normals) + Horizon OcclusionMicroShadowsEye Mydriasis/MiosisHigh Quality Depth Normals(for Unity 2020+) to improve SSAOUnpack Nodes(MaskMapping, DetailMapping, ThreadMapping, Emission), Eye Nodes(10), Lighting Nodes(7)With URPPlus, it's easy to migrate an HDRP project to URP.DiscordShaders:Simple LitLitLit TessellationComplex LitComplex Lit TessellationLayered LitLayered Lit TessellationFabricHairSimple EyeEye