A dynamic chunk allocated 2D/3D spatial partition grid.
Efficiently queries from large numbers of objects in 3D space.
Dynamically adjusts for any size world.Useful for any Unity project that has lots of objects in 2D or 3D space that need to be iterated efficiently within subregions of the world.- Completely dynamic handling worlds of any size allocating space only as needed.- Can be used with any object that supports the included interface (objects do not need to be GameObject derived)- Supports sphere and ray with radius queries- Query and iteration is simple and easy to work with.