Fully-featured stylized shader, optimized for mobile devices.
Packed with all the latest techniques, yet blazingly fast due to a progressive system of calculating only what it needs to.Verified comptaible through Unity 6Supports both Built-In and URP pipelines.Requires OpenGL ES 3.0 for full functionality (equivalent of iPhone 5s and above). On older devices, it will fallback to Unity's Diffuse shader. If you need a custom fallback shader, see OmniShade Pro.Website | WebGL Demo | Discord Support | Forum | EmailOmniShade is a highly performant shader deasiagned for mobile devices. It is packed with a multitude of techniques allowing it to achieve almost any look from realistic to toon to anime, yet also blazingly fast due to an adaptive system of calculating only what it needs to for any feature set.It was designed to bridge the gap between Unity's Standard Shader and mobile shaders, but can often look even better than desktop-class shaders due to its high level of stylization, combination, and customization.All of the sample images above were rendered using only OmniShade, the variety of expression is limitless. It can be used for a game with complex lighting or simple sprites -- regardless, the performance is always optimal.It is quite possibly the only shader you will need for your entire game.FeaturesAll of the below can be used in any combination with optimal performance!Color adjustments + desaturationDiffuse soft lightingSpecular map + hair highlightsRim lightReflectionNormal mapOcclusion mapEmissive mapMatCapVertex colors for vertex paintingDetail map3 blended layersTransparency maskHeight based colorsShadow overlayVertex-sway for vegetationOutlineAnime ramp lightingFade with camera distanceUV Tile DiscardFlat shadingEnvironmental lighting, fog, and light probesShadows + shadow colorsUnity baked global illumination supportFull access to culling and blend settings + presets for opaque/transparent objectsHighly tunable controls for all features...see our website for in-depth specs of each feature.On top of this, we also include:Built-In and URP pipeline supportProgressively adaptive performance which automatically detects and generates the minimal shader variant for any given set of enabled features.Script for animating textures in the shaderSlick collapsable shader UI, easily extendableSet of tutorial demo scenesIt's true, the Standard Shader is still too slow for mobile devices. And let's face it, giving an artist Shader Graph is like giving a baby a gun. But it doesn't mean you have to compromise on your game's looks.-----------------------------------------Why upgrade to OmniShade Pro?OmniShade Pro offers advanced features beneficial for larger projects:Triplanar Projection Mapping for texturing modular or procedural geometryOptimized shader stripping to achieve minimum memory and build sizeCustom fallback shader for OpenGL ES 2 devicesI hope you love it, and appreciate your support.-----------------------------------------Website | WebGL Demo | Discord Support | Forum | EmailFull feature specificationsOmniShade Documentation