Low poly game ready modular character with face blendshapesFeature:Separate mesh parts51 Face blend shapes/morph targetHas Humanoid rigCloth physics simulationCharacter:Polygons: 45289Vertices: 67132Triangles: 88677Hair:Polygons: 10954Vertices: 14292Triangles: 21996Shield:Polygons: 4861Vertices: 5309Triangles: 8621Axe:Polygons: 2471Vertices: 3047Triangles: 4920In the project settings I recommend setting the Fixed TimeStep parameter to 0.001 to simulate the physics of the Hair more accurately in the project settings.Number of textures: 98Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)Polygon count :Minimum polygon count: 45289Maximum polygon count: 56 243Number of meshes/prefabs: 27Rigging: YesAnimation count: 0Animation type list: 0UV mapping: YesLOD information: No LODsTypes of materials and texture maps:PBR TextureAlbedo, Normal,Metallness,Roughness, AO,Alpha in TGA Format