Dialogs for Neutral Age, Terms/Conditions, Privacy Policy, Advertising, Language
Zzodo
$10.99
$21.99
50%OFF
(no ratings)
Date |
Price |
---|---|
日時 |
価格($) |
02/21(2022) |
21.99 |
02/22(2022) |
32.99 |
03/30(2022) |
21.99 |
06/13(2022) |
10.99 |
11/22(2024) |
10.99 |
Jump AssetStore
A customizable dialog manager for Language selection, Terms & Conditions, Privacy Policy, Personalized Ad Tracking, Neutral Age gate. Saves settings automatically - launch IOS native tracking dialog.Requires:Unity UITextMeshProUnity LocalizationSave time building your Unity game, with Total Game Start-up (TGS)Works on Android and IOSYou spend a long time creating and coding your game, but you may need also need to show the following on your App’s first run:Language Selection (Unity Localization)Terms & ConditionsPrivacy PolicyTracking/Advertising ID requestIncluding IOS14 to IOS16 NSUserTrackingUsageDescription & native tracking dialogAndroid 12+ com.google.android.gms.permission.AD_ID added to build manifest if needed.Neutral Age GateAny other dialog needed with terms that need to be accepted or denied.Languages included: Englsh, French, German, Spanish, Portuguese, Chinese (Simplified).Add languages you need, or remove those you don't.Total Game Start-up (TGS), is a Unity plugin giving a simple set of customizable dialogs for users to interact with and get answers for the above, with little to no coding. Results are saved on the first app run, and resupplied to your code on subsequent runs.Fast to implement:Download/install the plugin and add prefab to your initialization scene (or use the example scene supplied).Change the dialogs displayed to match your needs in the editor.Supply text/URLs with your policy documents.Change the style or use one of the supplied styles.Respond to the events with your own code (Launch Analytics, turn on/off personalized ads, etc in Ads SDK), and launch your own scene on completion.Done.After first run of your app, TGS will supply the settings selected by the user on their first run (from playerprefs). If a dialog process wasn't completed the first time (user exited the app) process will run again.Please Note:Unity localization should be installed in the project as a prerequisite. Reimport all files in "ZZodo\TotalGameStartup\Internal\Localization" if necessary.Features:Multiple Languages included: English, French, German, Spanish, Portuguese, Chinese (Simplified)Create a flow of start-up dialogs to deal with Language selection, Terms & Conditions, Privacy Policy, Personalized Ad Tracking (including IOS), Age Gate: then initialize your Analytics and Monetization SDKS.Create your own acceptance dialogs and dialog flows in the Unity editor without code.Show dialogs once at first run of the game, then automatically get settings on subsequent game runs (auto saved to PlayerPrefs).Results are supplied to your code, on every app execution, even if no dialogs are shown.Dialogs can show embedded text, or rich text downloaded from a URL. or launch a website via native browser if you prefer.Dialogs show pageable text with page change buttons, page number, Accept/Deny buttons, or a toggle switch with close button.Dialogs can be platform specific or removed from specific platforms. (e.g., Show a different dialog on IOS from Android).Dialogs can be styled by their background/colour - match your own gameDialogs can be displayed one-by-one, or from a menu (multiple acceptances at once e.g., Terms and Privacy Policy)Acceptance/denial for each dialog sent back to your code via Unity Events.Multiple languages using Unity Localization - just supply the translations to the Localization table.User language selection dialog (optional), automatically sets language in Unity localization. Setting is remembered for subsequent app executions.Document text is shown in dialogs with pages, with page left/right buttons and page number.Uses TextMeshPro, so document text can be in rich format (with colours, bold, italic, etc).Use your own font asset (supplied with Latin and Chinese fonts as examples).Advertising/Tracking IDsand other dialogs can be accepted via a slider switchNSUserTrackingUsageDescription is added to IOS builds, with your description for native IOS14 to IOS16 tracking dialog.Adds android.gms.permission.AD_ID to Android builds if needed to request personalized ads in Android 12 and above.After first run of your app, TGS will supply the settings selected by the user on their first run (from playerprefs). If dialog process wasn't completed the first time (user exited the app) process will run again.Works in portrait and landscape.Supported OS:All, with specific settings for IOS.Link to documentation:https://zzodo.com/TotalGameStartup