The ultimate 3D modular dungeon & catacombs environment pack for artists who value both quality and performance. Featuring specialized tools for optimizing lighting in interior environments.Tested in Unity 2021.3.11+, 2022.3+, 2023.1+, 2023.2 (U6)+, 6.2, 6.3+ and above.(SRP 12+, 14+, 15+, 16+ and 17+) are supported.Unity beta is functional but not officially supported.Versions lower than 6.0.71f1 have been discontinued.* The default pipeline in use is URP 6.3. To convert Built-in and HDRP, please install the necessary packages from the "Root project folder -> Pipelines".High-quality modular dungeon & catacombs environment pack V3.0. Featuring semi-realistic assets with hand-painted and Substance Designer textures, this pack offers a consistent, stylized look with very little photo-sourced material. Built for performance, all assets use 4K texture atlases and come with 4+ LOD levels per prefab for smooth optimization in games and real-time applications.○ Product Overview & FeaturesHigh-quality assets optimized for both visual fidelity and performance. Enhance your performance with the new interior light optimization tools. ✅Optimization Tools for Interiors & CavesCave Occlusion system – Define zones that ignore ambient light for improved performance and visual control.Light Manager – A powerful tool for managing and optimizing point lights with distance-based culling for both lights and shadows.Global Shadow Quality Option – Easily adjust shadow quality across the entire scene (URP only).Special Cave Shader with parallax mapping for realistic, three-dimensional interiors. Fully compatible with the Cave Occlusion Volume system.Other FeaturesPBR Materials using 4K texture atlases and meshes with 4 to 6 LOD levels.306 unique models.425 total prefabs.Variety of ground tiles and mesh splats.Trees and plants.14 decals.Fire effects created with Amplify Shader Editor.13 Amplify shaders.3 example scenes that include a full level shown in the video, a vegetation scene with 3 different biomes, and a prefab scene.⚑ Limitations🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile).🞫 While mobile devices are supported, the scenes may be performance-demanding; further optimization may be necessary. Average frame rate 40 - 60 fps (Built-in + URP), 30 - 50 fps (HDRP) with default settings on lower-end hardware.⚑ CompatibilityTo ensure compatibility with older Tobyfredson asset packs, this package will use an older scaling method that is slightly larger than the default Unity scale. From this point forward, all new assets will adhere to the default Unity scale.⚑ Any package lower than 6.0.71f1 has been discontinued and does not include the latest updates and features, such as the Cave Occlusion system and Light Manager. Please use the latest update to avoid bad performance!! Last update for Unity 2021/2023 was 2.1.1b. Check the release log for more info.○ FeedbackFor questions, follow the Unity forum thread or contact me via email:florianalexandru05@gmail.comSupport Discussion Thread○ Polycount and texture specifications*(Triangles counting only LOD0) This list only presents a small example of a few meshes.Cliffs and rocks:- CliffStonesCATAM_A: 1102 triangles.- CliffStonesCATAM_B: 1364 triangles.- CliffStonesCATAM_C: 1343 triangles.- CliffStonesCATAM_D: 690 triangles.- IrregularStonesCATAM_A (biggest): 664 triangles.- IrregularStonesCATAM_F (smallest): 336 triangles.Props- BrazierStoneCATA_A: 1034 triangles.- BrazierStoneCATA_B: 1296 triangles.- BrazieWoodCATA_A: 306 triangles.- WallTorchSmallCATA_A: 224 triangles.- PotCATA_A: 365 triangles.- Pots (all, 4 meshes): 1316 triangles total.- BarrelCATAM: 2172 triangles.Structures- Modular pillars: Roughly 1000 triangles per mesh.Vegetation- OliveTreeOldCATAM: 7800 triangles.- DeadTreeCATAM_A: 10039 triangles.- DeadTreeCATAM_B: 8660 triangles.- DeadTreeCATAM_C: 2067 triangles.Textures- Texture sizes: 4096 x 4096px (majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats).- Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps).Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.Metalness/ao/gloss" (MAG) are saved as transparent PNG textures.Other informationRigging: NoAnimation count: 0UV mapping: YesLOD information: 4-6 LODS or moreTypes of materials and texture maps: PBR



