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A small log house somewhere lost in the woods... Inside there is a bed, a stove, a table and a bench. The Deer trophy is on the wall. This is clearly a hunting lodge...
Asset description:
This asset contains prefabs:
Trees:
- 8 prefabs;
- 4 LODs for each (except 2 small trees with LODs 3);
- Used in a total of 4 "Speed tree" materials (there is a variation of dry branches);
- 4 texture atlases were used with a resolution of 2048 x 2048 px;
- 1672 verts on average per LOD_0(2772 max, 229 minimum);
- 1170 verts on average per LOD_1(1911 max, 117 minimum);
- 584 verts on average per LOD_2 (1072 max, 16 minimum);
- all LOD_3 of the last level have 16 vertices.
Household items:
It is worth mentioning that household items (in the package "Furniture_part_2" ) do not have a LODs, because it is assumed that the use of Occlusion Culling;
Patch 1.03 - added new 16 prefabs
- 80 prefabs;
- Used in a total of 3 Standard materials.
- 3 texture atlases were used with a resolution of 2048 x 2048 px(Albedo, Normal and Metallic);
- 400-350 verts on average (2564 max, 12 minimum).
Furniture:
It is worth mentioning that furniture (in the package "Furniture_part_1" ) do not have a LODs, because it is assumed that the use of Occlusion Culling;
- 12 prefabs;
- Used in a total of 1 Standard material.
- 3 texture atlases were used with a resolution of 4096 x 4096 px(Albedo, Normal and Metallic);
- 2100-2060 verts on average (5353 max, 260 minimum).
Stones:
- 24 prefabs (12 prefabs is a variation of the texture with moss);
- 3 LODs for each;
- Used in a total of 4 materials (2 Standard with moss variation for LOD_0 and 2 with moss variation "Mobile/Bumped diffuse" materials for LOD_1 and lower);
- 6 texture atlases were used with a resolution of 2048 x 2048 px (Albedo, Normal and Metallic);
- 371 verts on average per LOD_0(1227 max, 117 minimum);
- 155 verts on average per LOD_1(504 max, 50 minimum);
- 51 verts on average per LOD_2 (136 max, 20 minimum).
Bushes:
The bushes are placed in a subfolder in the "trees" folder;
- 3 prefabs;
- Just 1 culled LODs;
- Used in a total of 1 "Speed tree" material;
- 1 texture atlas were used with a resolution of 2048 x 2048 px;
- 100 verts on average.
Brushwood:
- 11 prefabs;
- mostly 3 LODs for each;
- Used in a total of 2 materials;
- 3 texture atlases were used with a resolution of 2048 x 2048 px (Albedo, Normal and Metallic);
- 690-680 verts on average per LOD_0 (2292 max, 84 minimum);
- 294-290 verts on average per LOD_1 (722 max, 52 minimum);
- 135-130 verts on average per LOD_2 (287 max, 19 minimum).
Windows:
- 4 prefabs;
- Just 1 culled LODs;
- Used in a total of 1 "Standard" material;
- 3 texture atlases were used with a resolution of 2048 x 2048 px (Albedo, Normal and Metallic);
- 109 verts on average.
Prefabs that have not been subdivided on groups:
Log Hut:
- 3 LODs (LOD_0 - 7874, LOD_1 - 4091, LOD_2 - 1142 verts);
- 2 materials (1 - "Standard" for hut, 2 - "Speed tree" for weed on the roof);
- 3 texture atlases were used with a resolution of 4096 x 4096 px (Albedo, Normal and Metallic).
-"Lights" - a cone with a translucent texture for false volumetric light.
-The prefab of the terrain, if for some reason it disappears from the demo scene.
In total there are more than 144 prefabs.
All objects on the main plan, that are not located inside the house have a LODs. Special attention was paid to trees and stones.
There is also a simple sprite animation of a candle flame with basic, "rotate on target" script.
This asset will allow you to recreate the atmosphere of a low tundra forest, loneliness and from this even more cozy warm little house.
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