Demolition Media Hap Pro Sync (Windows)
Demolition Studios
$605.00
$935.00
35%OFF
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The industry-proven network synced GPU accelerated Hap video codec playback solution for Unity. Good for both desktop and VR projects, can play 360 and stereoscopic videosNetwork synced industry-proven GPU accelerated Hap video codec playback solution for Unity. Ideal for large media installations / display walls / projections / immersive experiences.📜 Documentation and issue tracker🔖 (new) Demo app📧 Request plugin demo version💬 Forum thread🎬 Sample videos (needed for example scenes)🖼️ Standalone encoder appOther versions:Pro GPU version with zero CPU overhead (compute shader based decoder) and reduced videos size (cheaper)Simple version (cheaper)Features:— Hardware accelerated Hap video playback without any external codecs installation needed. All fravours of Hap are supported.— (new) 100% GPU compute shader decoding with new GDeflate compression format (now no CPU overhead at all, Unity 2022.3.12f1 or newer).— (new) 20-90% smaller file sizes with new GDeflate compression format.— Sync playback across multiple machines using UDP networking.— (new) Playlist & send any data support for sync client/server.— Playback speed control, reverse playback.— Use Unity Timeline to control the playback.— Control video playback with your own clock source.— Ability to manually specify current video frame index.— Seamless loop playback.— High quality video with the new Hap R codec.— (new) HAP HDR - play 32-bit floating point HDR videos. Ideal for things like 10-bit color depth footage. Unsigned format recommended.— Transparent videos with Hap Alpha, Hap Q Alpha and Hap R codecs. First plugin to support Hap Q Alpha/Hap R/HAP HDR in Unity.— Play 4k @ 120 fps, 8k @ 60 fps or 10k @ 60fps videos (on supported hardware), play tons of smaller videos at once. Extremely fast frame-precise seeking.— Low CPU usage. Frames are decompressed on the GPU.— Chunked Hap support for even faster multi-threaded decoding.— Audio output through the Unity Native Audio plugin (without network syncing) and AudioSource (with netowrk syncing, multichannel audio supported).— Multichannel 5.1/7.1 audio support using Unity AudioSource.— Preload video to memory if your SSD isn't fast enough.— Configurable RAM/GPU memory usage.— Suits for both programmers and artists: C# API along with IMGUI/uGUI/Render to Material wrappers provided.— Example scenes with the typical usage scenarios (including 360/stereoscopic/VR)Requirements for this asset version:— Unity 2019 and newer (2022.3.12f1 and newer with DirectX12 Graphics API for 100% GPU decoding). Unity 6 is supported— Windows 10/11This software uses code of FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here.See Third-Party Notices.txt file in package for details.