This package allows you to easily add objects fading when they occur between camera and the player, using unity default URP shader transparency.The script is based on detecting colliders between camera and the player, so that the script works properly each object has to have collider on it.Maybe better option for you is fading object using dithering effect, you can check fading objects package based on dithering effect here : https://assetstore.unity.com/packages/slug/212628To use this package you do not need to modify any shaders, you can use default urp shaders.Unity Forum threadTwitterPackage includes:Multiple objects fade at the same timeDetecting object when inside colliderWorks with standard and skinned mesh renderersLets you choose between multiple ways of detecting mesh renderes in object hierarchyPros:no need to make custom shadersCons:shadows disappear when object is fadedfaded object may look weird becouse of the transparency sorting