Large winter voxel atoll environment pack with 40+ modular assets (buildings, cliffs, terrain, nature, props) to quickly build stylized islands, forests, caves and mines.FREE Voxel Desert Prototype is basically a level in a box – a ready-made voxel map for testing gameplay, camera and movement in a clean blockout style. Bright, simplified shapes, a few strong colors (green foliage, orange buildings, neutral rock greys) and plenty of empty space between objects. The whole thing reads like a 3D diagram: player routes, landmarks and encounter spots are suggested purely by the rhythm of the blocks, without noisy detail.More than 40 free game models for your game development.Renderer:Standard / URP / HDRP Support: Edit -> Render Pipeline -> Upgrade Project Materials.Sky work only in HDRP!Check full version of this packDiscord | Contact | Webpage | Facebook | Twitter | Bluesky | MastodonEpicCube – 3D Winter Voxel Atolls is a large, high-quality modular voxel pack with 40+ unique props for building stylized winter levels. Snowy atolls and islands, frozen forests, mines, caves – everything shares the same color palette and blocky shape language, so your scenes instantly feel cohesive, like pieces of a larger universe.The pack includes ready-to-use prefabs you can drop straight into your scene. All models share one 512×256 px texture (PNG + editable PSD), making it easy to tweak colors and keep materials clean. Modular sections snap together in many combinations, from small arenas to large maps, and each model ranges between 16 and 908 verts, keeping the whole set light and performance-friendly.This pack includes:Buildings (2) – small modular houses and platforms to build winter villages, outposts or landmarks.Cliffs (3) – tall voxel cliff modules for shaping coastlines, canyon walls and natural boundaries.Rocks (2) – smaller rock pieces for breaking up flat ground and adding detail around paths and shores.Nature (4) – stylized voxel trees, bushes and plants to bring life into your frozen atolls and islands.Grass (2) – small voxel grass patches to soften edges between terrain types and break up flat areas.Roots (2) – exposed roots that ground trees into the terrain and add detail along paths and cliffs.Plants (13) – a wider mix of decorative vegetation to vary silhouettes and density.Trees (5) – stylized trees from smaller pieces to taller landmarks that punctuate the skyline.Bushes (4) – mid-sized foliage to fill gaps around rocks, paths and buildings.Wine (2) – stylized climbing vine plants to wrap around walls, cliffs or props.Flowers (2) – color accents to highlight focal points and guide the player along the path.Props (2) – simple camp set (fences, tent) to suggest human presence and small story moments.Terrain (8) – a set of modular ground and terrace tiles for shaping walkable areas and elevation changes.Ground (4) – base ground modules for roads, clearings and open spaces.Terrase (5) – stepped platforms and ledges for verticality, viewpoints and traversal.Natural Walls (2) – large natural wall pieces to frame the level, close compositions and block out-of-bounds areas.Number of textures - 1Number of materials - 1Texture dimensions 512x256Meshes Geometry - Made of tris, no quadsColliders - YesPolygon count of [Model Name]Minimum polygon count - 16Maximum polygon count - 908Number of meshes/prefabs 350Rigging: NoUV mapping: YesLOD information (no LODS)



